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Empires of the undergrowth update
Empires of the undergrowth update




  1. EMPIRES OF THE UNDERGROWTH UPDATE HOW TO
  2. EMPIRES OF THE UNDERGROWTH UPDATE 64 BIT
  3. EMPIRES OF THE UNDERGROWTH UPDATE UPDATE
  4. EMPIRES OF THE UNDERGROWTH UPDATE PATCH

EMPIRES OF THE UNDERGROWTH UPDATE PATCH

This has now been fixed and we're ready to move this patch to the main branch just in time for Christmas. Thanks for the people who have helped us identify a crash with the recent short optional beta.

empires of the undergrowth update

EMPIRES OF THE UNDERGROWTH UPDATE UPDATE

V0.22112 Update Out Now - Freeplay AI Saving, Fixes & OptimisationĪn important feature for the longevity of freeplay games with AI colonies, you can now save games that include them!

  • Optimisation added to creature spawning when looking up its class (should speed things up when lots of ants are hatching at once such as the beginning of a freeplay game).
  • Can no longer tag and untag another colony’s tunnel exit for excavation.
  • In freeplay uber mole crickets now count towards the hunter victory condition.
  • Fixed an animation issue to do with wood ants rapid firing.
  • Webs stop increasing in size beyond level 9 in the Festive Spider level.
  • Webs in the Festive Spider level will no longer expand upwards covering the map.
  • Adjusted web size in Christmas spider level the better represent the area funnel webs can detect enemies.
  • Festive Spider level funnel web kills now count towards your experience.
  • Creatures eaten by other creatures will no longer drop invisible food.
  • Fixed an issue where some creatures could freeze if interrupted during picking up another creature.
  • Fixed an issue where randomised caverns were not loading and saving.
  • Fixed an issue where surface tunnels could switch when a freeplay game was loaded.
  • Fixed issues with the AI colony’s visibility of spawned landmarks (should lead to some more sensible landmark harvesting decisions).
  • Fixed an issue where AIs that were cheating could only get a free hatch once per game.
  • Removed some specks of dirt that were floating on the open nest entrances in The Dunes.
  • Fixed a surface tile painting issue on The Dunes.
  • Swarm slave makers now have team colours working properly.
  • Fixed a minor issue with the slave maker button in battle arena.
  • Fixed some underground visual tile bugs.
  • Please report these on our forums or Discord! O Please keep an eye out for strange behaviours of the enemy or allied colonies after a save and load in freeplay it is possible some of their behaviour has not been correctly restored.
  • Saving is now available with AI colonies in freeplay.
  • Save files are located at:Ĭ:/ Users / / AppData / Local / EotU / Saved /SaveGames This beta is primarily testing saving so this is more important than usual - there’s an above-normal chance of save files becoming corrupted. WARNING - We highly recommend you backup your saves before testing this beta build. Press close - the game will now update to the beta branch. After the "Access code correct" information appears, make sure you've chosen "Open beta" from the "Select the beta you would like to opt into" drop-down menuĥ. In the box titled "Enter beta access code to unlock private betas", enter christmasantsĤ. Find Empires of the Undergrowth in your Steam library, right-click on it and choose "Properties"ģ.

    empires of the undergrowth update

    EMPIRES OF THE UNDERGROWTH UPDATE HOW TO

    If you’re unfamiliar with how to activate a Steam beta and would like to, follow the steps below:ġ.

    EMPIRES OF THE UNDERGROWTH UPDATE 64 BIT

    You will need to be a 64 bit Windows user to join. If you would like to participate, the beta code is christmasants. This opt-in beta build adds saving to freeplay games with AI colonies, which should make them much more viable in a long game.

    empires of the undergrowth update

    We’ve made big strides towards getting the freeplay AI save-able, and we’re at the point where we could do with some extra feedback before we declare it good to go. We're ready for some feedback on the system to save AI colonies in freeplay - this opt-in beta should do the trick! Optional Beta 0.22111 Available Now - Freeplay AI Saving, Fixes






    Empires of the undergrowth update